AI Insights · Timothy · July 2022
Top 5 PVP Games on Android in Lebanon - Q2 2022
In Q2 2022, the top PVP games on Android in Lebanon showcased varying trends in downloads, revenue, and active users, with notable performances from titles like PUBG MOBILE and Zynga Poker.
During the second quarter of 2022, the top 5 PVP games on the Android platform in Lebanon exhibited interesting trends in terms of downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles, based on data from Sensor Tower.
Zynga Poker- Texas Holdem Game showed a steady increase in weekly revenue, peaking at approximately $7K in the final week of June. Weekly downloads saw a gradual decline, starting from 210 in late March and dropping to 99 by the end of June. Meanwhile, weekly active users also showed a slight decline from 12.9K at the beginning of the quarter to around 10.5K in the last week of June.
PUBG MOBILE demonstrated a variable performance in revenue, with a peak of $3.1K in late April. The game’s weekly downloads fluctuated, starting at 6.7K in late March, peaking at 7.9K in mid-April, and ending at 6.6K in the last week of June. Active users saw a downward trend from 299K to around 238K over the quarter, with a slight recovery in mid-June.
Jawaker Hand, Trix & Solitaire experienced a peak in weekly revenue in mid-April at $2.4K, followed by a general decline, ending at approximately $1.2K in the last week of June. Downloads showed a peak of 7.5K in mid-April but generally trended downward, finishing at 5.9K. Active users saw a significant increase towards the end of the quarter, rising from 160K in late March to nearly 295K by the end of June.
Roblox maintained relatively stable weekly revenue, hovering around $800 to $1.1K throughout the quarter. Downloads showed an upward trend, starting at 4.9K in late March and reaching 7.4K by the end of June. Active users remained stable, averaging around 210K to 225K throughout the period.
Battle Warship: Naval Empire had a notable increase in weekly revenue, reaching $1.5K in mid-April but generally fluctuating between $300 and $600 for the rest of the quarter. The game's downloads were minimal, with only a few weeks showing activity. Active users were also low, peaking at just 31 in mid-April.
For more detailed insights and data, visit Sensor Tower.